Rivo
A complete creation platform for FiveM developers, bringing traditionally fragmented workflows into one fast, browser-based toolset.
- Client
- Rivo
- Year
- 2026
- Services
- Website
- Scope
- Design and build

Building a better way to create for FiveM
FiveM development normally means jumping between Blender, texture editors, command-line tools, file converters and countless smaller utilities. Rivo was built to simplify that workflow into one connected platform.
Instead of replacing creators, the goal is to remove the repetitive work around them, letting developers spend more time actually building.

One platform. A growing toolchain.
Rivo combines purpose-built tools for vehicles, maps, liveries, textures, animations and server development under a single account and workflow.
Products range from small utilities such as vehicle debadging and asset conversion to full creation environments including Workspaces, the Livery Designer, Retexturer and Map Conflict Resolver.
Monthly Visitors
12K+
Community Members
1K+
Designed as a platform, not a collection of tools
Every part of Rivo follows the same product system: shared accounts, consistent interfaces, cloud processing and workflows that connect directly into each other.
That means a creator can move between designing, converting, processing and managing assets without rebuilding their workflow every time.
In their words
““The goal with Rivo is simple: take workflows that used to require five different applications and make them feel like one.””
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